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Thompson: Learning From Educational Games

Video-games Should we not be "looking for a new model of education that could eliminate the need for traditional testing while also encouraging problem-solving?"  Should we not be stimulating disruptive innovation without undermining traditional values and creativity?  Should we not seek the cost benefits of technology without destroying the careers of teachers?  Should we not embrace the win-win solutions described in the Hechinger Ed's "What Video Games Can Teach Us About the Educational Process?"  Video gaming makes sense because it is consistent with the ways that children like to learn.  Hechinger suggests that rather than drill and test a student on 350 skills, for instance, and then offering him a reward or punishment, why not build on technologies that embrace children's passion for learning those skills?- JT(@drjohnthompson) Image via.



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